Everytime you fill in CAPTCHA you’re helping to digitalize old books and documents. Using CAPTCHA abt 250 books are added to a digital database everyday
Its called RECAPTCHA! The creator of CAPTCHA (Luis von Ahn) realised a lot of time was being wasted with CAPTCHA (worldwide we spend about 500,000 hours doing CAPTCHA every day)
So he wanted to put it to good use
The reason why CAPTCHA uses wonky letters is because computers can’t read them, but we can!
But when trying to automatically digitalise old books and documents this becomes a hindrance because computers often cant read the faded old letters. So the digitalising is done by humans (very costly and time consuming)
Anyway Ahn found out about these a integraded into captcha creating RECAPTCHA.
Everyday about 150 (sorry i meant 150 not 250) old books get digitalized this way. They are currently using it to digitalize the whole archive of The New York Times (since 1851)
So we’re all kinda building a digital library of alexandria this way by using captcha, noice
reCAPTCHA Founded 2007. Overview reCAPTCHA is a free CAPTCHA service
that helps to digitize books, newspapers and old time radio shows.
reCAPTCHA improves the process of digitizing books by sending words that
cannot be read by computers to the Web in the form of CAPTCHAs for
humans to decipher.
In case any of you thought this was BS
I always love seeing reCAPTCHA being used.
That’s what my dad told me too.
So when we fill out those wonky letters, we are basically helping the computer read weird handwriting.
Fun fact: a huge chunk of our notion of retro punk aesthetic is based on a specific technical limitation of one particular computer graphics card.
In a nutshell, back in the early 1980s, the first widely available graphics card to support colour display was the IBM Color Graphics Adapter, which would later lend its name to the CGA video standard. Though in theory it supported sixteen simultaneous colours, doing so at an acceptable resolution required complex coding tricks that wouldn’t necessarily work on all platforms. In practice, the most you could count on was four colors – and what’s more, it had to be four specific colours. You had your choice of black/green/red/yellow, black/blue/red/white, or black/cyan/magenta/white. The black slot could sometimes be swapped out for a limited range of other colours, but the other three slots were fixed.
All three palattes saw use for various purposes, but for gaming in particular, the green/red/yellow palette was generally regarded as too garish, and the blue/red/white as too flat, so the cyan/magenta/white palette won out by default – and that’show we ended up with a generation of games that look like this:
Does that palette look familiar? It should – we slap it on basically everything that’s meant to evoke a retro 1980s aesthetic. But 80s fashion never actually looked like that: it’s literally just a technical limitation of one specific video card that’s become enshrined in our vision of the decade because an entire generation of video games was written for it.